VFX artist Dylan Browne has showcased an impressive 3D game menu created using Unreal Engine 5 (UE5), highlighting cutting-edge real-time rendering technology. The project, intended as part of a cinematic demo, demonstrates movie-like visual fidelity, combining high-detail assets with advanced lighting setups.
Extreamly happy with this haha
Will never do 2D menus again! #GameDev #UnrealEngine #UE5 #RayTracing #RTXDI #DLSS #NVIDIA #TechArt #LookDev #Retro #RealTime pic.twitter.com/Ef5wLdJG2y— Dylan Browne (@DylserX) December 16, 2024
The scene employs somber, blue-toned lighting enhanced with vintage-styled neon elements to evoke a cinematic atmosphere. Browne’s use of Ray-Traced Translucency further adds realism to the reflections and translucent surfaces, particularly seen in objects like CD cases. This feature reflects Unreal Engine 5’s ability to deliver high-quality visuals suitable for both games and cinematic projects.
Browne’s menu design also showcases an exceptional mix of warm and cool colors, creating a dynamic yet harmonious visual composition. His work underscores UE5’s capability for real-time cinematic applications, which is increasingly being adopted in game development, film production, and other media.
This menu not only stands as an example of technical prowess but also inspires developers and artists to push creative boundaries using Unreal Engine 5.
Check out his socials for more: https://x.com/DylserX